Saturday, April 16, 2011

Warner Bros Interactive Entertainment Have Detailed The Multiplayer Modes In F.E.A.R.3

Warner Bros. Interactive Entertainment have detailed the Multiplayer modes in F.E.A.R.3. in all there are 4 game modes. 3 of the game modes are inspired by horror books. Fu**ing Run! is inspired by the cover of John Carpenter’s Prince of Darkness. Contractions is inspired by John Carpenter’s The Fog, and Soul Survivor is inspired by Inspired by Steve Niles’ 30 Days of Night

The first, Fu**ing Run!, has your team running away from a wall of death. if any member of your team is caught by the wall then the whole team has lost. slowing you down is Armacham forces who you have to fight past. Contractions has your team fighting off waves of Alma's Minions. you have to work together to collect weapons and build barricades. but with each wave of minions a fog gets thicker and deeper and inside are very dangerous enemies, including Alma. Soul Survivor is a mode that has you working as a team fighting against soldiers. but, Alma will corrupt 1 member of your team forcing them to attack their squad. each team member the corrupted gets will join the corrupted side and join in getting the other team members. Soul King has players starting out as a Spectre. you have the ability to possess human enemies. you have to fight to get control of one of the AI's and kill the AI's before other Spectre's can. for each kill you get a soul, but if your killed you loose half of the souls you've collected.


Watch F.E.A.R.3 - Multiplayer Modes Trailer in Tech & Gaming  |  View More Free Videos Online at Veoh.com

Screenshots


Press Release

Once you’ve dominated Armacham’s army and Alma’s minions, take on multiplayer! Warner Bros. Interactive Entertainment reveals a full line-up of multiplayer modes for the upcoming F.E.A.R. 3 videogame, including a brand new multiplayer trailer and screenshots from each mode.

Summary of modes:

Fu**ing Run!
Chased by Alma’s always-encroaching Wall of Death, the F.E.A.R. squad must push forward through Armacham forces and reach the checkpoints before they are swallowed up. If any team-mate is lost to Alma’s Wall of Death, it is game over for everyone. The only way to survive is to F**king Run! Alma’s Wall of Death was inspired by the cover of John Carpenter’s Prince of Darkness.

Contractions
Contractions places gamers as members of an isolated F.E.A.R. squad facing off against Alma’s minions. As a team you must work together to collect weapons and build barricades during the calm between Alma’s contractions. Each time a contraction hits, a wave of supernatural and possessed enemies flood into the area. To make matters worse, a paranormal fog rolls in with each wave, getting thicker and deeper as you try to make your last stand. Dangerous things lurk in the fog, including Alma herself. Only by cooperating can the squad survive all twenty waves. Inspired by John Carpenter’s The Fog.

Soul Survivor
Soul Survivor adds a twist to the cooperative gaming experience. While players are working together as a team to survive attacks from incoming soldiers, Alma will corrupt one of the team, forcing the player to turn against their allies. The Chosen Player has a set amount of time to split up the F.E.A.R. squad and Corrupt them, all while the Armacham soldiers continue assaulting the team. Each player that is picked off joins the Corrupted side and must help to exterminate the remaining squad members. Only the strongest player can make it out alive as the Soul Survivor. Inspired by Steve Niles’ 30 Days of Night where the survivors are taken down one by one and turned against those that remain.

Soul King
All players start as a Spectre, a ghost with the ability to possess human enemies. Players fight to possess and kill AI combatants, as well as collect the caches of souls that other players release once killed. Picking up souls adds to your points, but if you’re killed you lose half your souls. The player with the highest score at the end of the timed round is the Soul King.

No comments:

Post a Comment