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Microlearning: a strategy for ongoing

professional development
Ilona Buchem
Beuth, University of Applied Sciences Berlin
Henrike Hamelmann
University of Applied Sciences Munich

Summary
In this paper we introduce microlearning in online communities as a learning approach
triggered by current patterns of media use and supported by new technologies, such Web 2.0
and social software. We delineate microlearning as a ―pragmatic innovation‖ to lifelong learning
due to its capability to support flexible learning that can be easily integrated into everyday
activities, supporting individual learning aims and needs.

First, we explore the concepts of microcontent and microlearning in the context of Web 2.0,
social software, eLearning 2.0, personal learning environments, and informal and work-based
learning, observing its innovative approaches to lifelong learning and reflecting the needs of
current web users. We then identify underlying design principles and distinguish two main
aspects of didactical design, i.e. (1) design of microcontent and (2) design of microlearning
activities. We continue by presenting the ten key features that we identified to help distinguish
microlearning from more traditional eLearning formats, such as web-based trainings, termed
―macrolearning‖.

Following this overview, we illustrate how microlearning can contribute to lifelong learning by
bridging the gap between formal and informal learning and present a case study of a
microlearning scenario. We argue that microcontent and microlearning, enhanced by Web 2.0,
provide a viable solution to fast-paced and multitask-oriented patterns of learning and working
today. Microlearning, aligned with formal learning and embedded in online communities, has
the potential to support ongoing professional development.

Keywords: informal learning, microlearning, microcontent, online communities, Web 2.0

Introduction

Current technological, economic and social changes trigger the need for new concepts and
strategies to support lifelong learning. Education, including work-based learning, is in need of
transformations, requiring renewal and innovative ways of relating appropriately to the way we
live, work and learn today (Downes, 2005; Kuhlmann & Sauter 2008; Chisholm 2005).

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The terms describing how we work and learn today, such as ―knowledge workers‖ (Tapscott,
2006), ―digital natives‖, ―digital immigrants‖ (Prensky, 2001), ―new millennium learners‖ (OECD,
2006) and the ―Net Generation‖ (Oblinger & Oblinger, 2007), reflect some essential changes in
modern societies, ―where digital technologies form an inextricable part of daily life‖ (OECD,
2006). The way of life of a new generation, i.e. those born from the 1980s onwards, but also of
older generations, is becoming strongly influenced by the Internet and related technologies.
Both younger and older learners take their laptops to classes or work meetings, use mobile
phones and the Web to foster social networks, employ digital devices to play games and create
content, or multitask engaging into different activities at the same time (Roberts, 2007).

Web 2.0 technologies bring about such socio-cultural changes as the ―do-it-yourself-culture‖,
reflected in the grassroots journalism or Open Educational Resources, with individuals
becoming actively involved in co-creation of cultural assets beyond formal structures, changing
from consumers to producers, thus becoming so-called ―prosumers‖ (Toffler, 1980; Bowman &
Willis, 2003; Kuhlmann & Sauter, 2008). These new digital technologies enabling the creation
of user-generated content have given rise to a trend towards microformats, i.e. short, simple
and targeted information (Allsopp, 2007; Masie, 2006). Together with personal publishing
systems, such as blogs or wikis, it has become fairly easy for anyone to create own content,
including microcontent. Microcontent, i.e. ―information published in short form‖, relates more to
―a formal approach of how to present content‖ rather than the inherent quality of the content
itself (Mosel, 2005; Lindner, 2006). Examples of microcontent include podcasts, blogposts, wiki
pages or short messages on Facebook1 or in Twitter2. Creating, publishing and sharing of
microcontent on the Web open up new possibilities for implicit, informal and incidental forms of
learning, such as microlearning, the term referring to short learning activities with microcontent
(Lindner, 2006; Robes, 2009; Hug, 2010).

This paper discusses the concept of microlearning in context of lifelong learning and reports on
a microlearning case study from the research project ―Mediencommunity 2.0‖. Section 2
introduces the concepts of microcontent and microlearning. Section 3 describes key principles
of microlearning design. Section 4 presents the case study and illustrates how microlearning
can help bridge the gap between formal and informal learning. Section 5 concludes with a
reflection on the potential of microlearning for lifelong learning.

Microcontent and Microlearning

Microlearning has evolved due to the need to focus less on new technologies themselves and
more on individual learning needs (Chisholm, 2005; Robes, 2009). Microlearning refers to short
forms of learning and consists of short, fine-grained, inter-connected and loosely-coupled
learning activities with microcontent (Lindner, 2006; Schmidt, 2007). The term ―microlearning‖ is
closely linked to a following concepts:

 Microcontent
Web 2.0 and related technologies change the type of information available on the Web
towards small and shorter chunks of content, so-called microcontent, e.g. blog posts, wiki
pages. Microcontent can be described as ―information published in short form, with its
length dictated by the constraint of a single main topic and by the physical and technical
limitations of the software and devices that we use to view digital content today [...] Today,

1
http://www.facebook.com/
2
http://twitter.com/

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microcontent is being used as a more general term indicating content that conveys one
primary idea or concept, is accessible through a single definitive URL or permalink, and is
appropriately written and formatted for presentation in email clients, web browsers, or on
handheld devices as needed‖ (Dash, 2002). Thus microcontent is an integral part of
microlearning.

 Web 2.0
Microlearning in the context of Web 2.0 is viewed as part of a dynamic, open and
fragmented digital environment, in which microchunks of information can be individually
produced, aggregated, used and reused (Lindner, 2006). Microlearning based on Web 2.0
applications is embedded in a complex digital ecosystem comprising ―very small, pieces,
loosely joined, permanently rearranging to form volatile (micro-)knowledge clouds‖
(Lindner, 2006). An important aspect of Web 2.0-based microlearning is active participation
of learners in the process of co-creation and distribution of microcontent.

 Social software
Social software may be viewed as a major component of Web 2.0 and can be
characterized by its capability to support social interaction (Schaffert & Hilzensauer, 2008).
Social software brings together learners with different prior knowledge, interests and
learning goals through emergent social practice of social networking, collaborative writing
or social tagging. Microlearning supported by social software enables not only short and
flexible formats or rapid delivery of content, but also social interactions based on that
content. This aspect is also an integral part of online communities, where learners connect
as they create, aggregate, share, use and re-purpose content, including smaller content
chunks.

 E-learning 2.0
Microlearning can either take place within emergent microcontent structures such as blogs
or microblogs, or it can take place within a designed setting in form of e-learning (Mosel,
2005). E-learning 2.0 can be described as a new approach to e-learning facilitated by Web
2.0 and social software. Unlike e-learning 1.0 focusing on composing, organizing and
packaging content, E-Learning 2.0 enables learners to syndicate, aggregate, remix and
repurpose content according to individual aims and needs (Downes, 2005). Microlearning
can be viewed as E-Learning 2.0 with microcontent (Lindner, 2006).

 Personal Learning Environments


Microlearning activities, especially in context of informal learning, can be integrated into
Personal Learning Environments (PLEs). PLEs can be described as ―a collection of
interoperating applications‖, which enable learners individual access, aggregation,
arrangement, configuration, manipulation, reuse and remix of digital artefacts in an ongoing
learning experience (Downes, 2005; Lubensky, 2006). PLEs in combination with mash-up
technologies enable ―combining existing data and services from several sources‖ within a
single interface (Chatti et al., 2009). In this way PLEs support learners in aggregating small
chunks of content, such as feeds and widgets, in a ―personal learning center‖ by pulling
external content, combining different content units and distributing the result to different
applications (Chatti et al., 2009; Downes, 2005). Microcontent created and used within a
PLE can be easily customized, aggregated and distributed though its permeable boarders.
This allows for a high degree of control over learning, empowering learners with taking
charge of shaping their lifelong learning.

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 Informal Learning
Microlearning is also closely related to informal learning, especially as far as learning
context, degree of structuring and format are concerned (Robes, 2009). Both microlearning
and informal learning take place beyond formalized structured, e.g. within digital,
micromedia environments (Lindner, 2006). Short microlearning activities with a length of a
few seconds up to about 15 minutes and can be easily and flexibly integrated into everyday
activities. Since microlearning does not demand long attention spans and long-time
involvement of the learner, it can be easily used to support on-demand and in-between
learning. Microcontent as input and output of microlearning can be created and used in the
transition from learning communities through communities of practice to learning networks,
bridging the gap between formal and informal learning (Kuhlmann & Sauter, 2008).

 Work-based learning
Microlearning is also related to work-based learning with the term ―microtraining‖ used to
describe short work-based training formats (Robes, 2009). Microtraining can be used as a
component of formal blended learning, as means to support informal learning at the
workplace, or as self-contained training (Robes, 2009). As such microlearning can add
value to organizations, as it enables flexible learning and requires less investment in terms
of time and resources. However, the real value-added of microtraining combined with Web
2.0 and social software is its capability to integrate short formats with user-generated
content and social interaction. The recent European Commission report ―New Skills for
New Jobs‖ calls for the need to support flexible learning paths, motivation and individual
learning for successful lifelong learning (EC, 2010). Microlearning offers flexible pathways
to learning, especially in context of work-based learning.

As indicated above microlearning combines different approaches to learning. Microlearning


facilitates self-directed lifelong learning, as short activities can be easily integrated into every-
day activities. Small learning steps with small chunks of information can be used for learning in-
between and on-demand. In this way microlearning enables individuals to stay up-to-date in
today’s knowledge society and offers a viable supplement to more time-consuming and
formalized modes of learning, such as classroom courses or web-based trainings.

The following table provides an overview of 10 differences between microlearning and larger
formats of e-learning in terms of time and scope. To distinguish between these different forms,
the term ―macrolearning‖ is introduced to represent such formats as web-based trainings or
courses delivered via Learning Management Systems (LMS). In general macrolearning
involves more time and larger chunks of content. It is usually based on richer macro-media
formats, such as multimedia learning modules or ample learning materials, e.g. text-based
scripts or power point slides, and demands longer periods of time to be spent on learning
activities, e.g. 1-2 hours. The summary aims at providing a structured overview of differences
between macrolearning and microlearning. We believe that microlearning and macrolearning
both serve different needs and purposes, and thus should be viewed as complementary, and
not as exclusive, forms of e-learning. The following contribution is based on literature review
(Leene, 2002; Lindner, 2006; Robes, 2009; Hug, 2010) and findings from the research project
―Mediencommunity 2.0‖.

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Macrolearning Microlearning
1 Learning context formal learning informal learning
2 Time spent several hours a few seconds up to about 15
minutes
3 Content type learning modules, comprising and microcontent as small chunks of
structuring a broader range of ideas or information, focusing on a single
topics and combining learning objects definable idea or topic
4 Content creation content created by subject matter content co-created by learners with
experts, usually with authoring tools Web 2.0 and rapid e-learning tools
5 microcontent units are self-contained
learning objects usually need to be
as they can be understood without
Content combined with other learning objects to
any additional information;
aggregation and enable full understanding; content can
microcontent cannot be divided into
fragmentation be easily split for re-use and
smaller pieces without the loss of
restructuring
meaning
6 Content retrieval courses or topics retrievable through a microcontent has a unique URL
unique URL, however single learning (permalink), which make even small
objects are not addressable chunks of information retrievable
7 dynamic, flexible structures created
hierarchic, sequential, pre-planned
by learners in the process of
structures consisting of a number of
Structure of the learning through syndication,
units or lessons, each combining a
learning cycle aggregation and modification, based
number of learning objects, such as
on such data as social tags and
texts, images, audio, video
bookmarks
8 Target group learners aiming at gaining an insight learners aiming at exploring
into topics defined by domain experts concepts or solving practical
problems
9 learners as prosumers of content,
learners as consumers of content,
building own mental structures
Learner’s role attempting to build mental structures
through exploration and social
similar to those of experts
interaction
10 Learner focuses on social interactions
focuses on learner-content interactions
participation between learners
Table 1: Comparing macrolearning and microlearning

Based on these considerations microlearning can be described as a ―pragmatic innovation‖ to


lifelong learning. It is pragmatic, because it is congruent with current information and
communication patterns and can be easily adapted to support individual learning needs,
especially within informal learning contexts. It is innovative, because it offers a new way of
designing and organizing learning, such as learning in small steps and with small units of
content, learner-driven structuring and sequencing, co-creation of content, generating and
using content through social interaction.

Microlearning and Microcontent: Design Principles

Web 2.0, most notably social software and user-generated content, changes the way Internet is
used in general, including learning. The disappearing boundaries between ―users and authors‖,
―local and remote‖, ―public and private‖, transforms didactical design of e-learning (Kerres,
2007). This is reflected in the use of the term E-Learning 2.0:

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“This approach to learning means that learning content is created and distributed in a very
different manner. Rather than being composed, organized and packaged, e-learning content is
syndicated, much like a blog post or podcast. It is aggregated by students, using their own
personal RSS reader or some similar application. From there, it is remixed and repurposed with
the student's own individual application in mind, the finished product being fed forward to
become fodder for some other student's reading and use.” (Downes, 2005).

In this view new technologies bring the shift in focus of didactical design. The design of E-
Learning 2.0 is more about arranging a stimulating environment in which learning can be
initiated and individually managed by the learner rather than predicting the sequence of
learning steps and precisely planning instruction. An important part of E-Learning 2.0 is
content, which is co-created, modified and used by learners. This user-generated content is not
confined to a particular digital space but is distributed and available both inside and outside of
learning environments. This ―mobility‖ of content across various platforms is supported by its
light format. Microcontent in form of small, loosely-coupled units of digital information can be
easily transported, flexibly arranged and individually aggregated. Didactical design of
microlearning with microcontent focuses on adequate pedagogical strategies and tools
facilitating co-creation and use of content rather than covering a certain scope of content within
a specified amount of time.

Didactical design of microlearning is not only about design of microcontent but it is also about
designing microlearning activities based on microcontent and resulting in microcontent. As such
microlearning raises new questions of didactical design of learning activities (Lindner, 2006).
The small format does not imply simplified pedagogical strategies. On the contrary, designing
microlearning scenarios becomes even more complex, as it integrates various didactical
approaches (Kerres, 2007). Current approaches to microlearning emphasize the role of
permeability of learning environments, aggregation, modification and distribution of
microcontent, personal engagement and contribution, participation in individual and social
learning activities, social group processes, community building and collaboration (Kerres,
2007). The focus of microlearning design is not on hierarchical ordering and sequencing of
lessons and courses but on encouraging learners to become active co-producers of content
through participation in social practice (Kerres, 2007). However, there still remains a question
of new forms of guidance appropriate for learning experiences in environments abundant with
microcontent and stretching over different phases of lifelong learning (Schmidt, 2007).

Based on these considerations two main aspects of didactical design of microlearning are
distinguished, i.e. (1) design of microcontent and (2) design of microlearning activities. As far as
design of microcontent is concerned several key features can be used as design principles,
such as format, focus, autonomy, structure and addressability (Leene 2006; Lindner, 2006;
Lindner 2008; Robes 2009). These microcontent characteristics are derived from some
fundamental concepts from cognitive sciences and linguistics, and may be further explored
within chunking models of expertise (e.g. Gobet, 2005) or linguistic concepts of propositions
(e.g. Cornish, 2004). The five essential microcontent design principles comprise:

1. Format: Microcontent units should be designed as small formats enabling immediate


perception, e.g. information presented on the computer screen should be easily
scanned at a glance without the need to scroll down, and rapid distribution between
different digital environments, e.g. light structure, lower resolution, standard types of
output.
2. Focus: Microcontent units should have a clear focus and express a particular topic or
an idea in the sense of a proposition, expressing what the message is about.

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Microcontent units should comprise a distinguishable topical entity, which can be
expressed in a single sentence, in a text or in a stretch of discourse.
3. Autonomy: Microcontent units should be self-contained, i.e. the information contained
should to be comprehensible to learners without the need of searching for additional
external information. Therefore special attention needs to be paid to context and
background knowledge of recipients when structuring microcontent units.
4. Structure: Microcontent units should be structured in a way that they comprise at least
such elements as title, topic, author, date, tag, URL.
5. Addressability: Microcontent should be designed as a single Internet resource with a
possibility of direct reference by a URL, such as permalink.

As far as didactical design of microlearning activities is concerned, the following design


principles may be distinguished to support microlearning processes:

1. Microlearning strategies: Several pedagogical strategies can be integrated to support


microlearning, especially self-directed learning (e.g. Knowles, 1975), situated learning
(e.g. Lae & Wenger, 1991), community-based learning (e.g. Wenger, 1991).
Encouraging co-creation and sharing of content can be guided through principles of
collaborative learning and by models of media design, such as process-oriented
approaches to media creation and exchange (Davenport, 2004).
2. Microlearning processes: Learning processes should be designed as situational,
emergent actions, bearing in mind that learning processes can be prepared but not
prearranged (Kerres, 2007). The learning process can be designed as a combination of
microlearning sessions with each single session taking an average of 15 minutes. A
microlearning cycle comprising a number of microlearning sessions can be divided into
loosely-coupled phases, e.g. (1) Introduction (topic outline, problem definition, task
description); (2) Activity (exercise, problem-solving, text-writing); (3) Closing
(discussion, reflection, feedback). Furthermore microcontent units can be assigned to
different sub-topics to help learners organize their learning, allowing for individual
aggregation and sequencing of microcontent.
3. Microlearning activities: Learning activities should be designed as learner-driven or
user-generated activities. The environment in which learning takes place should
encourage learners to explore, use and create content and provide tools to actively
participate, e.g. through text editing, commenting, tagging (Kerres, 2007). Microlearning
can comprise such collaborative activities as mind mapping, text-editing, tagging,
bookmarking, mediacast production, generation of glossary entries, interactive picture
or film scripting, etc.
4. Microlearning materials: Microlearning materials should be actively co-produced,
assembled and modified by learners. Learning materials can be used as attachments or
links to microcontent units to direct learners’ attention to key topics and allow further
exploration of the subject matter. It is essential to find the right balance between short
format and additional information. In order to avoid information overload microlearning
material should provide concise, yet coherent and understandable information.
5. Microlearning in learning communities: Microcontent which is created through
microlearning activities can be distributed within a learning community and used by
different learners for different purposes. Therefore microcontent must be addressable
based on permalinks, categories or tags. In this way microcontent can serve as a topic
for a discussion in a community-based interest group, as a learning material for
individual learners or as a basis for a new user-generated content. As such
microcontent can be used for designed and emergent microlearning within a
community.

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Based on the principles for designing microcontent and microlearning activities as described
above, a prototype of a microlearning scenario was developed and tested in an online
community www.mediencommunity.de, which is currently developed in the research project
―Mediencommunity 2.0‖. The following section describes the didactical design of the
microlearning scenario, its implementation, first evaluation results and further applications of
the concept.

Microlearning in Online Communities: A Case Study

Learning in ICT-enabled communities is becoming an essential part of lifelong learning outside


traditionally recognized education and training, enabling online collaboration and social
networking (Ala-Mutka & Punie, 2009). Research suggests that working age Internet users form
the largest group of online community members with major driver of participation being joint
environment, joint objective, common interest/situation, self-expression and social connection
(Ala-Mutka & Punie, 2009). Although learning is often not named as an explicit goal for
participation in online communities, studies show that innovative aspects of online
communities, such as different ways of learning, social support or new ways of accessing and
organizing learning, have a great potential for enhancing lifelong learning, both in terms of
individual and collective learning (Ala-Mutka & Punie, 2009). The research project
―Mediencomunity 2.0‖, founded by the German Ministry of Research and Education and the
ESF, aims at exploring innovative ways of enhancing lifelong learning in the media and print
industry in Germany through new learning scenarios enabled by Web 2.0 and social software
and embedded in online communities of practice (Wenger, 1998). In this context, an industry-
specific community – mediencommunity.de3 – is developed to provide a social learning
environment supporting different types of learners, learning processes and learning outcomes.

One of the core initiatives of ―Mediencommunity 2.0‖ is to provide apprentices in the dual
vocational system of education with additional forms of learning in order to support their formal
learning in vocational schools, training-on-the-job in enterprises and preparation for final exams
at the end of their vocational education. Mediencommunity.de is based on the open source
software Drupal4 and offers its members, i.e. media designers, printers and bookbinders,
different ways of connecting with peers and experts and learning enhanced by such Web 2.0
tools as wikis, blogs, microblogs and mediacasts. In this way Mediencommunity.de intends to
bridge the gap between formal learning, e.g. within dual vocational education, and informal
learning in digital learning environments. The following sections present an example of such
Web 2.0-based and community-embedded learning scenarios as a case study for microlearning
with microcontent. The case study of the virtual study group for exam preparation in technical
English illustrates how microcontent can be co-created and used in different contexts
enhancing lifelong learning.

Context of the Case Study

Mediencommunity.de provides a Web 2.0-enhanced environment which can be used for


communication, learning and collaboration, especially in the context of informal learning as part
of lifelong learning. Currently this environment is predominantly used by young learners in their
mid-twenties. Approximately 65% of currently 1,400 registered community members are

3
http://www.mediencommunity.de
4
http://www.drupal.com/

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apprentices at different stages of their dual vocational education. These young adults use
Mediencommunity primarily as an environment for informal learning parallel to classes at
vocational schools and training on-the-job as two components of formal dual education. The
qualification obtained at the end of vocational education legitimates practice in certain
occupations in Germany. Therefore adequate preparation for a final examination at the end of
vocational education plays an important role for most apprentices. Empirical studies show
however, that apprentices criticize their formal exam preparation and assess own learning
strategies as deficient (Settelmeyer & Tschirner, 2002). From this perspective it is not
surprising that a great number of apprentices use Mediencommunity to connect with peers in
order to prepare for their final examination.

It is also interesting to note how apprentices use Mediencommunity. Our statistics show that
the average time spent by a community member online is less than 10 minutes at a time. Only
14% of Mediencommunity users stay online for longer than 30 minutes. During core exam
preparation periods only 7.5% of learners stay online for more than 30 minutes. These statistics
imply that Mediencommunity is used for microlearning by most of its young members.

Design and implementation

The virtual study group for technical English was designed as a microlearning scenario to
support apprentices in their preparation for the final examination in this domain. The virtual
study group was open to all Mediencommunity members and comprised 57 registered
participants. The average age was 25 years and 86% of participants were female. This
scenario stretched over a period of two months from March until April 2010 and comprised
altogether 40 microlearning sessions taking 10 to 15 minutes each. The microcontent used in
this scenario was derived from official exam topics. Microcontent units in form of exam
preparation tasks were grouped into three main sub-topics, i.e. correspondence, manuals and
presentations in English, with each sub-topic comprising 10 microcontent units. With
microcontent units as the core of each microlearning session, microlearning on examination
topics comprised 30 sessions. Additionally, 5 microlearning sessions were planned at the onset
as ―introduction‖ (getting to know each other and the environment) and 5 sessions at the end as
―closing‖ (consolidation and reflection). Learners were recommended to plan one session a day
during the working week to avoid last-minute drill. However, each learner could decide when,
where, how and in what sequence they used microcontent for learning and organized their
microlearning sessions. The exam preparation was supported by two moderators, whose role
was to design exam preparation tasks and facilitate both individual and group-based exam
preparation processes.

In this scenario wikis were used as a primary Web 2.0 technology used to support both
individual and group-based learning. The application of wikis comprised wiki-pages for each
task related to the three exam sub-topics and a wiki-based glossary for technical terms, both
used as microcontent. Examination tasks consisted of two components, i.e. (1) task description
designed by moderators and based on a template created with Drupal, and (2) task solution in
form of user-generated content, e.g. text translation or a problem solution. The template with
the language activity focus was designed to support both collaborative and problem-based
learning, guiding learners through microlearning sessions. The template provided different
areas to define a microlearning activity, i.e. topic, number and title of the session, activity type,
learning aims, description of a problem/situation/task and duration. Both moderators and
learners could use the template to design tasks for exam preparation. User-generated content
was created individually or collaboratively depending on task type and added as a wiki sub-

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page to the main task page. In this way microcontent integrating task description and task
solution in one unit was co-created by learners.

Figure 1. Template for designing microlearning activities

When accessing the virtual study group for learning, apprentices could use different elements
to design and organize their microlearning sessions. Each session could comprise learning with
any of the available components, i.e. using an exam task designed by moderators, designing
own exam task, generating an individual task solution, co-creating a collaborative task solution,
generating an individual glossary entry, co-creating glossary-entries, commenting on a task,
commenting on a task solution, rating a task, rating a task solution, or any combination of these
components.

Figure 2. Example of a microcontent unit based with user-generated content

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Study Design and Results

A survey research design was selected for this study to investigate the perceptions of
apprentices regarding the suitability of the microlearning scenario for final exam preparation.
The learners’ questionnaire with closed questions has been implemented as a primary survey
instrument so far. In-depth interviews, moderators’ questionnaire and qualitative analysis of
wiki-pages are further data collection methods planned in near future. 14 out of 57 registered
participants submitted complete questionnaires, which makes the return rate of 25%. All items
were assessed on a 6-point Likert scale from 1 ―very high‖ to 6 ―very low‖. Item responses were
dichotomized for the purpose of this paper. The preliminary descriptive results based on
learners’ responses show that most of apprentices assessed their prior competence in
technical English as low (72%) and their language competence after participating in the group
as high (86%), indicating (perceived) substantial competence growth. Similar results relate to
media competence (defined as use of wikis for group-based learning), which was assessed as
low by 72% of participants prior to and as high by 79% after group learning. Key aspects of the
microlearning scenario were rated as facilitating exam preparation by most participants with
very positive results ranging from 1 and 3 points, e.g. exam preparation tasks were rated with
1.3 and moderators’ comments with 1.5 points by all participants. 86% participant rated user-
generated task solutions with an average of 2.2 and 79% glossary entries with 2.8 points.

Most learners (93%) found the time invested in learning, i.e. 10 to 15 minutes per day, as
appropriate. The content was interesting to all learners and 86% enjoyed learning together in
the group. The majority of learners (93%) believed that what they learned was important for
their final exam. All learners stated that they felt well supported by moderators, had enough
opportunities to bring in their ideas, share information and decide about what, how, when and
where to learn. All participants stated they would recommend this type of exam preparation to
their peers.

These positive results are based on a small sample size and cannot be regarded as conclusive.
Also evaluation is not completed yet. However these preliminary results already offer a first
insight into how young learners perceive microlearning. Our research reveals that young
learners can easily integrate microlearning into their everyday activities at school and at work to
supplement their formal education. Most participants positively assessed learning benefits and
reported to us how useful the virtual study group was for exam preparation. However,
engaging learners in collaboration proved challenging. Moderators observed dominant self-
paced and receptive patterns of learning, such as providing own solution rather than modifying
an existing one or reading a task solution provided by other learners. Accordingly, most
participants (86%) stated they preferred to learn alone rather than in a group. Also analysis of
responses indicates that 69% of participants were engaged in receptive learning as opposed to
productive learning. A more comprehensive analysis of data will be undertaken to explore
further aspects of microlearning in online communities.

Further applications

Microcontent created as part of the above described microlearning scenario was already used
to support apprentices in a youth custody center. Two young detainees, with the help of a
vocational school teacher, used microcontent units co-created by their peers to prepare for final
examination in social isolation. Questionnaire results indicate high rates of satisfaction and
perceived high levels of competence growth. Further didactical scenarios, e.g. for work-based
learning on print finishing, are being designed in Mediencommunity on the basis of the

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Nº 21 • September 2010 • ISSN 1887-1542
prototype described above. The intention is to investigate how informal microlearning enhanced
by Web 2.0 can support formal learning in vocational, higher and further education.

Conclusion

From the perspective of lifelong learning it is essential that key competencies are learned,
updated and maintained throughout life (Tapio, 2004). Traditional models of instruction are
often not sufficient for continuous skills update and upgrade as they are cumbersome and
confine learners to prescribed and closed systems (Fiedler & Kieslinger, 2005). Microcontent
and microlearning enhanced by Web 2.0 provide a viable solution to fast-paced and multitask-
oriented patterns of learning and working today, enabling learning in small steps and with small
units of content through social interaction. Microlearning aligned with formal learning and
embedded in online communities has a potential to support ongoing professional development.

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Authors

Ilona Buchem
Beuth University of Applied Sciences Berlin
buchem@beuth-hochschule.de

Henrike Hamelmann
University of Applied Sciences Munich
henrike.hamelmann@hm.edu

Copyrights

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Creative Commons Attribution-Noncommercial-NoDerivativeWorks 3.0
Unported licence. They may be copied, distributed and broadcast provided that the author and
the e-journal that publishes them, eLearning Papers, are cited. Commercial use and derivative
works are not permitted.
The full licence can be consulted on http://creativecommons.org/licenses/by-nc-nd/3.0/

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Name of the publication: eLearning Papers


ISSN: 1887-1542
Publisher: elearningeuropa.info
Edited by: P.A.U. Education, S.L.
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